![octane render settings octane render settings](https://help.otoy.com/hc/article_attachments/360017658972/image1.jpeg)
- #OCTANE RENDER SETTINGS HOW TO#
- #OCTANE RENDER SETTINGS PROFESSIONAL#
- #OCTANE RENDER SETTINGS SERIES#
- #OCTANE RENDER SETTINGS WINDOWS#
It is a glossy material using Octane BDRF. Let’s take a look at the leather material. Universal so far gave me the best result for shiny materials such as silver, copper, gold etc.
![octane render settings octane render settings](https://us.rebusfarm.net/images/Knowledge-Base/maya/Octane/rebufarm-KB-job-maya-render-frames-403-1100.png)
I personally haven’t used all but I tweak to get the result I need most of the time. If you are new to Octane materials, you should know there are quite several types of materials included. It is a Universal Material type with BDRF of GGX. To cover the shiny materials, let me show you my copper material which I used on a few objects in the scene. It is a very straight forward process and you can tweak it until you are happy with the result.
![octane render settings octane render settings](https://www.vizpark.com/wp-content/uploads/2014/07/VP_hdri_tutorial_octane_camera_settings.jpg)
Go to filter > 3D > Generate Bump (Height) Map & Generate Normal Map. I added roughness and normal map to the material. You can do so by using the offset feature. If by any chance your texture is not tiled, head over to Photoshop and make it tiled yourself. They have seamless tiled textures which are an essential part of the job. You can find many concrete textures online on websites such as I definitely suggest using node editor instead of the normal panel as it is a lot easier to tweak and create complex materials. Let’s go to node editor to see exactly what’s going on. Let’s go through some of the materials that I used for this project. However, if your lights are setup wrongly, even having very good detailed materials will not result in a realistic neat render. The more time you spend on fine tuning your materials, the better result you’d get. Materials and lighting setups are two important parts of a realistic look. However, if you wish to get nice round edges I’d suggest to use MeshBoolean plugin. You can add holes to the walls using Boole, a native tool that comes with the Cinema 4D software.
#OCTANE RENDER SETTINGS WINDOWS#
Room walls, windows and some minor items are modeled by me. Here I mainly used some pre-made 3D models to decorate my room. Using the sun light, you can get very nice sharp light shapes on your objects which adds to the realism of the scene.įirst we have to setup our room. The setup of the room is important and you should make sure there are enough windows to let the sun light into the room in order to light up everything inside the room.
#OCTANE RENDER SETTINGS HOW TO#
We are going to learn how to setup an octane sun light in order to achieve a realistic, vibrant look and feel.
![octane render settings octane render settings](https://www.iamag.co/wp-content/uploads/2017/10/Optimise-Octane-Render-Settings-3-1024x576.jpg)
We are happy to share our first tutorial here today. Recent work includes modeling and texturing at Bad Robot for " 10 Cloverfield Lane " and " Star Trek: Beyond ” as well as models for the title sequences in " Aquaman ", " Power Rangers ", " Swamp Thing ", and " John Wick 3:Paraabellum ".We received tremendous amount of requests to create tutorials on how we create our 3D animations. He has also worked as a visual effects artist on commercials, television, games, and feature films. Eric has been a guest lecturer at Harvard Medical School.
#OCTANE RENDER SETTINGS SERIES#
He has authored 5 video series for the Gnomon Workshop on ZBrush and Maya, He teaches Introduction to Digital Sculpting and Introduction to Maya at the Gnomon School of Visual Effects and advanced ZBrush Workshops at the LA Figurative Art Academy. Eric has written several top rated books on both ZBrush (Introducing ZBrush) and Maya (Mastering Maya 2009, 2011), numerous tutorials and articles for leading industry magazines such as 3D World, and 3D Artist, as well as created instructional videos for Pixologic's ZClassroom.
#OCTANE RENDER SETTINGS PROFESSIONAL#
Eric Keller has been working as a professional CG artist since 1998 creating animations and images for both the entertainment industry and for scientific visualization.